If you were homeless could you…

1. Locate a thrift store in the area and have someone else pick out clothes and shoes for you, do your best to fit in them. Don’t give your opinion. Wear them for a week.
2. Here is your budget (social security disability, public aid, food stamps). Live off of this for the next month. Only pay those bills from your budget.
3. Go to an area food pantry and live off the food given to you for a week.
4. Find a way to get to work without your car.
5. Find a way to grocery shop without your car.
6. Go to a local social service agency and sign up for services.
7. Don’t eat for a day.
8. Stand on a street corner for a day with a cup and ask everyone who goes by for money.
9. Sleep outside in your backyard on newspapers or in a cardboard box.
10. Shave or wash your hair in a bathroom at the local gas station.
11. Make a sign asking for money, sit on a highway exit.
12. Go to a car wash and offer to wipe the cars down, hope you get donations.
13. Go to the mall with your kids, but use public transportation if you normally use a car. Share one lunch between yourself and all of your kids.
14. Spend a night in a homeless shelter.
15. Go to the back of your favorite restaurant and look for something edible in the garbage out back.

Ending homelessness is a lofty goal for the Kindling Group, a team working towards solutions for critical social issues. Social Workers aspire to provide safe shelter and resources for vulnerable populations. The upcoming @home game may be a way to combine advocacy, awareness, and fundraising all in one app for the smart phone. The premise is that people in their own areas can help to solve homelessness.

Then after the participant in the game does one of these things, they can then post their insights on a social media site. These are homelessness situations the clients I have met experience every day.  Statistics and testimonies are good, experience is better. If everyone walked a mile in their shoes, there would be no more homelessness in our society.

GPS will identify where you are and how many people experiencing homelessness are in your area. The game will have items for you to find (pillow, cup, etc.) to collect for a homeless move in kit. Move in kits can be purchased in actual life through social media or the game. The game gives you an area to find. Once the participant finds the area, they lift up a phone to the scenery and a video interview of someone experiencing homelessness is superimposed on their smart phone. A vulnerability chart lets the user identify how at risk the person in the video is and then post to social media to see how he can be helped. The game also moves you to areas where the homeless may live or even a shelter in your area.

Participants can choose one or more of the following to experience homelessness:

For more information visit:

@home: the game

The rest of our funding will go toward developing the @home smartphone “game for good.”

Playing the @home smartphone game


Played as a group in a public space, the @home game explores homelessness — its causes, challenges, and solutions.

The main goal of the game is to educate and activate players to physically contribute to reducing homelessness in their local communities — from clicktavism toward real-world activism. And we’re confident in the impact this game could have; 70 percent of all Americans 18-35 play video games, and they’re a great way to test solutions to complex problems.

The @home game map

Players will move through location-based puzzles and activities around a neighborhood in their city to learn about homelessness. At all stages, players will share content, information, and impressions with their social networks, using the hashtag #athome. And as they go, players collect “points” towards home move-in kits for the homeless people in their communities, creating real change and “wins” where they live.

From online to offline change

The @home film is currently in post-production, and will be finished in May 2013. This spring, @home is participating in the POV Hackathon, sponsored by PBS, where we will build the front-end user experience for the @home smartphone game. We hope to finish the @home game by fall 2013.

We will launch the full @home campaign — online and offline — city by city in spring 2014, beginning in Chicago. The campaign will spend 10 days in each location, saturating the city with screenings, media, events, and discussions, culminating with a mass game-play event in the city center.



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